World state
Light levels, game time, season, map change/patches, object removal.
| Opcode | Name | Dir | Size | Description |
|---|---|---|---|---|
0x1D |
Delete Object | S → C | 5 bytes (fixed) | The entity is gone — stop drawing it. |
0x4E |
Personal Light Level | S → C | 6 bytes (fixed) | The light radiating around the given mobile. |
0x4F |
Overall Light Level | S → C | 2 bytes (fixed) | 0 is full daylight, higher is darker. |
0x5B |
Game Time | S → C | 4 bytes (fixed) | The in-world clock shown to the client. |
0xBC |
Season Change | S → C | 3 bytes (fixed) | Sets the client's season and optionally plays the season-change sound. |
0xBF/0x08 |
Map Change | S → C | 6 bytes (fixed) | Switches the client to the given map. |
0xBF/0x18 |
Map Patches | S → C | 41 bytes (fixed) | Declares the static/land map-diff block counts for the four classic facets. |