Table of Contents

World state

Light levels, game time, season, map change/patches, object removal.

Opcode Name Dir Size Description
0x1D Delete Object S → C 5 bytes (fixed) The entity is gone — stop drawing it.
0x4E Personal Light Level S → C 6 bytes (fixed) The light radiating around the given mobile.
0x4F Overall Light Level S → C 2 bytes (fixed) 0 is full daylight, higher is darker.
0x5B Game Time S → C 4 bytes (fixed) The in-world clock shown to the client.
0xBC Season Change S → C 3 bytes (fixed) Sets the client's season and optionally plays the season-change sound.
0xBF/0x08 Map Change S → C 6 bytes (fixed) Switches the client to the given map.
0xBF/0x18 Map Patches S → C 41 bytes (fixed) Declares the static/land map-diff block counts for the four classic facets.