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Moongate.Server.Core

Moongate

Plugin-facing server contracts, events, registries, and dependency injection extensions for Moongate.

Requires .NET 10. Use the package version available in your configured NuGet feed.

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dotnet add package Moongate.Server.Core
  • Plugin contracts, metadata, and registration APIs.
  • Server lifecycle events and an event bus integrated with DryIoc.
  • Registrations for server services, packet handlers, and commands.
  • Contracts and data types for transport connections, sessions, the game loop, timers, world saves, and diagnostics.

Register the event bus and subscribe to a lifecycle event. This example publishes the event manually to demonstrate the bus; it does not start a Moongate server.

using DryIoc;
using Moongate.Server.Core.Data.Events;
using Moongate.Server.Core.Extensions;
using Moongate.Server.Core.Interfaces.Events;
using var container = new Container();
container.RegisterMoongateEventBus();
var bus = container.Resolve<IMoongateEventBus>();
using var subscription = bus.Subscribe<MoongateStartedEvent>((_, cancellationToken) =>
{
Console.WriteLine("Started");
return Task.CompletedTask;
});
await bus.PublishAsync(new MoongateStartedEvent());

SubscribeAll registers a handler invoked for every published event, independent of type — dispatched after that event’s own typed subscribers, in subscription order. Each catch-all subscription is independent and returns its own disposable token, exactly like Subscribe<TEvent>; disposing one never affects another.

This package depends on Moongate.Core, Moongate.Api, Moongate.Network, and Moongate.Network.Packets. DryIoc is available through the dependency graph.

The executable host and implementations of server runtime services are provided by Moongate.Server, which is not distributed as part of this library package. Referencing this package does not start the host, listener, timers, or game loop.

IConnectionService tracks transport connections independently of game sessions. Its TryGet returns only live connections whose admission is still open. DisconnectAsync closes admission immediately and joins both the close request and actual transport completion. Closing connections remain in Count and membership snapshots until cleanup finishes. Stop is terminal and reports cleanup failures. The three-argument TryGet overload also captures an owner-requested disconnect signal atomically with the connection; the sender uses that stable signal to classify intentionally interrupted writes. Remote closure or a send failure that closes its own transport does not complete it.

INetworkService owns listeners and raises synchronous ConnectionAccepted, DataReceived, and ConnectionClosed events. Receive memory is borrowed until the callback returns: decode or copy it before posting work elsewhere. A close notification precedes full transport cleanup; never synchronously wait for that cleanup in the callback. NetworkListenerOptions supplies endpoints and an optional per-connection pipeline factory.

IGameServerService coordinates game sessions and packet dispatch above that boundary. IPacketSendService sends through the connection registry without requiring a game session. The executable host provides these implementations and their startup order.

Since 0.2.0, sessions hold an INetworkConnection instead of a MoongateTcpClient; consumers and plugins built against 0.1.x must be rebuilt. See Transport and game ownership for the composition sample, the shutdown sequence and the upgrade notes.

See packets and handlers, game loop and timers and world saves for registration, threading, completion and shutdown examples.

Licensed under AGPL-3.0-or-later. See the source repository and license.