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lock

Locks the door you target and the door linked to it.

Syntax Console In game Minimum level Role
lock, then target a door No Yes GameMaster Game
.lock
.unlock

In game only. A target cursor opens; the door you pick, and the door linked to it (a double door), gets or loses the prop locked: The door is now locked. A locked closed door does not open for players, who read “That is locked.”; game masters and administrators still open it (see the door script). Locking also gives both doors a key number (prop key.value) if they have none. Picking anything that is not a door prints That is not a door. The lock is saved with the door by the next world save.

Made with ❤️ by Tom

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