Champion spawns
champions.toml holds the champion spawns, the classic endgame of the shards, and the nine shrines the
Exorcism of the necromancers carries their dead to. A spawn sleeps until a player walks into its area, then keeps the
creatures of its waves alive and counts their deaths as kills. The kills carry it a level at a time — a red skull lit
on the ring around its altar for each, four white ones telling how far the current level is — until at its target
level the champion itself rises on the altar. Its death sleeps the spawn for half an hour, and as long without a kill
walks it a level back, asleep at zero.
[[champion]]id = "despise_vermin_horde"map = "trammel"wave = "Vermin Horde"champion = "barracoon"altar = "(5447, 575, 0)"area = "(5384, 520)..(5510, 630)"waves = [["giantrat", "slime"], ["direwolf", "ratman"], ["hellhound", "ratmanmage"], ["ratmanarcher", "silverserpent"]]max_spawn = 24expire_minutes = 30restart_minutes = 30| Field | Meaning |
|---|---|
[[champion]] |
One spawn. |
id |
Its name in the logs, unique. |
map |
The map it is on. |
wave |
What the spawn is called, the type of its waves. |
champion |
The mobile template of its champion; every wave and champion a shipped template. |
altar |
Where the skulls are lit and the champion rises; the height is found on the land at the first use. |
area |
The rectangle it owns and spawns in, the start included and the end not. |
waves |
The creature templates of its four levels: the first for levels 0 to 3, the second for 4 to 7, the third for 8 to 11 and the last above. |
max_spawn |
How many of its creatures live at once. |
expire_minutes |
Half this long without a kill and the spawn walks a level back; at level 0 it sleeps until a player comes. |
restart_minutes |
How long it sleeps after its champion is dead. |
[[shrine]]id = "compassion"location = "(1470, 843, 0)"| Field | Meaning |
|---|---|
[[shrine]] |
One of the nine shrines of Britannia. |
id |
The shrine’s name. |
location |
Where it stands; the coordinates are Britannia’s, the same on every facet: the ghost is carried to the shrine of its own map. |
A bad value stops the server at startup, naming it. The state of a spawn is in memory, as the minds of the creatures are: a restart begins from the sleep, and the skulls a stopped run left on the ground are taken away at the start. The shipped file has the six classic spawns of the pre-AOS era — Vermin Horde in Despise (Barracoon), Unholy Terror in Deceit (Neira), Cold Blood in Destard (Rikktor), Abyss in the Fire dungeon (Semidar), Arachnid in Covetous (Mephitis) and Forest Lord in the Yew forest (Lord Oaks).
Made with ❤️ by Tom
