unlock
Unlocks the door you target and the door linked to it.
| Syntax | Console | In game | Minimum level | Role |
|---|---|---|---|---|
unlock, then target a door |
No | Yes | GameMaster | Game |
.lock.unlockIn game only. A target cursor opens; the door you pick, and the door linked to it (a double
door), gets or loses the prop locked: The door is now locked. A locked closed door does not
open for players, who read “That is locked.”; game masters and administrators still open it
(see the door script). Locking also gives both doors a key number (prop
key.value) if they have none. Picking anything that is not a door prints
That is not a door. The lock is saved with the door by the next world save.
See also
Section titled “See also”Made with ❤️ by Tom
