Alchemy
An alchemist grinds reagents with a mortar and pestle and pours each potion into an empty bottle. The rules are the ones of every craft (see Carpentry): the chance, one in two at the least skill and sure at the most, failures that lose half of the reagents (“You fail to create a useful potion.”, the bottle is kept), a mortar that wears out, and Make last. A potion stacks, so it is never exceptional nor marked; a success plays the pour of the potion. What each potion does is told in Potions.
How to make a potion
Section titled “How to make a potion”- Carry a mortar and pestle, the reagents and empty bottles in your backpack.
- Double click the mortar. The crafting gump of alchemy opens.
- Press the button before a recipe, or open its page.
The recipes
Section titled “The recipes”20 potions in eight groups, converted from UOX3 with its skill numbers and reagent amounts (they differ a little from other shards: Refresh from 15.1, Nightsight with 5 spider silk); each also takes an empty bottle.
| Group | Potions (Alchemy, reagents) |
|---|---|
| Agility | Agility 15.1-65 (1 blood moss), Greater Agility 35.1-85 (3) |
| Cure | Lesser Cure 0-50 (1 garlic), Cure 25.1-75 (3), Greater Cure 65.1-115 (6) |
| Explosion | Lesser Explosion 5.1-55 (3 sulfurous ash), Explosion 35.1-85 (5), Greater Explosion 65.1-115 (10) |
| Healing | Lesser Heal 0-50 (1 ginseng), Heal 15.1-65 (3), Greater Heal 55.1-105 (7) |
| Poison | Lesser Poison 0-50 (1 nightshade), Poison 15.1-65 (2), Greater Poison 55.1-105 (4), Deadly Poison 90.1-140 (8) |
| Refresh | Refresh 15.1-65 (1 black pearl), Total Refresh 25.1-75 (5) |
| Strength | Strength 25.1-75 (2 mandrake root), Greater Strength 45.1-95 (5) |
| Nightsight | Nightsight 0-50 (5 spider silk) |
A reagent counts sold one by one or by the ten. The potions made are the ones vendors sell, so they stack together; the
plain potions vendors sell and loot drops work as the named ones (scripts/common/potions.lua), though a named potion
from a chest does not stack with them.
Change the rules
Section titled “Change the rules”- The recipes are
data/crafts/alchemy.toml; the reagent lists are indata/crafts/resources.toml. - The tool is the template with
script_id = "alchemy_tool"(scripts/items/alchemy_tool.lua).
Existing roots
Section titled “Existing roots”mgctl init never replaces a file you may have changed. Copy from the distribution data/crafts/alchemy.toml,
data/crafts/resources.toml, scripts/items/alchemy_tool.lua, scripts/common/potions.lua,
scripts/items/potion.lua, scripts/items/explosion_potion.lua, templates/items/magic/potions.toml and
templates/items/skills/tools/alchemy.toml.
Not yet
Section titled “Not yet”The potions of later eras (conflagration, confusion blast and the others), potion kegs.
See also
Section titled “See also”Made with ❤️ by Tom
