save
Saves the world and tells every player when it is done.
| Syntax | Console | In game | Minimum level | Role |
|---|---|---|---|---|
save |
Yes | Yes | Administrator | Game |
saveIn game, administrators use .save. The command requests a save through the existing
world save coordinator and waits for durable persistence to finish. A request made
during another save joins that save rather than starting a competing operation.
Each successful command broadcasts The world has been saved in <seconds> seconds.
(message 30015, in the server language) to connected characters currently in the
world on this instance, across all maps. The console also prints the same completion
message; an in-game caller receives it through the broadcast. The elapsed time
measures the wait for saving, excluding broadcast delivery, in seconds with two
decimals (for example, The world has been saved in 1.23 seconds.).
A failed save produces an error for the caller and no success broadcast. Extra
arguments print usage without saving. Automatic and shutdown saves keep their
existing behavior; this announcement belongs to the save command.
See also
Section titled “See also”Made with ❤️ by Tom
