set
Sets the hits, mana, stamina, hunger or thirst of the mobile you target, or makes it a criminal.
| Syntax | Console | In game | Minimum level | Role |
|---|---|---|---|---|
set <hits|mana|stamina|hunger|thirst|criminal> <value>, then target a mobile |
No | Yes | GameMaster | Game |
.set hits 10.set hunger 0.set thirst 0.set criminal 1In game only. A target cursor opens: pick a character or an NPC, yourself included. Hit points, mana
and stamina are kept between 0 and the mobile’s maximum, and its player and those around see the bar
move; hunger is kept between 0 (starving) and 20 (full), thirst between 0 (parched) and 20 (quenched). The command answers with what the number is
now: Aria: hits is now 10. Targeting an item prints That is not a character or an NPC.
It is the way to watch the regeneration at work: lower a bar and it comes back a point at a time; set hunger to 0 and the hit points stay where they are until the mobile eats; set thirst to 0 and the stamina stays where it is until the mobile drinks.
set criminal 1 makes the mobile a criminal for the configured time, its
name in grey; set criminal 0 pardons it at once.
See also
Section titled “See also”Made with ❤️ by Tom
