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Tailoring

A tailor sews clothes, footwear and leather armor from cloth and leather. The rules are the ones of every craft: see Carpentry for the chance, failures, exceptional items, the maker’s mark, tools that wear out and Make last.

  1. Carry a sewing kit in your backpack, or in a bag inside it. Tailoring needs no workbench.
  2. Double click it. The crafting gump of tailoring opens.
  3. Press the button before a recipe, or open its page to see the cloth or leather it takes, the skills and your chance.

A recipe whose cloth or leather you lack answers “You don’t have enough cloth to make that.” or “You do not have sufficient leather to make that.” and takes nothing.

50 recipes in eight groups, converted from UOX3. The first of each group:

Group Recipe Tailoring Takes
Hats Skullcap 0 to 52 2 cloth
Shirts Doublet 0.1 to 50 8 cloth
Pants Long pants 24.8 to 75 8 cloth
Miscellaneous Body sash 4.1 to 54 4 cloth
Footwear Sandals 12.4 to 62 4 leather
Leather Armor Leather gorget 53.9 to 104 4 leather
Studded Armor Studded gorget 78.8 to 129 6 leather
Female Armor Leather shorts 62.2 to 112 8 leather

Cloth is any of the folded and cut cloth; leather is cut leather or piles of hides. An exceptional piece of leather armor gives 8 more armor, as blacksmithing says; so does an exceptional hat or suit that has an armor rating of its own, such as the wizard’s hat.

  • The recipes are data/crafts/tailoring.toml.
  • The sewing kits are the templates with script_id = "tailoring_tool" (scripts/items/tailoring_tool.lua); the rules are scripts/common/crafting.lua.

mgctl init never replaces a file you may have changed. Copy from the distribution data/crafts/tailoring.toml, scripts/common/crafting.lua and scripts/items/tailoring_tool.lua, and templates/items/skills/tools/tailoring.toml, or give script_id = "tailoring_tool" to your sewing kits. The Repair item button needs scripts/common/repair.lua and the scripts/gumps/craft_menu.lua of this version.

The crafting gump has a Repair item button, as carpentry’s: see Carpentry. Tailoring never lowers the maximum of a piece.

Bone armor and short pants, which UOX3 lists in no menu; kinds of leather (spined, horned, barbed, which the runic kits would work) and coloured cloth to pick; cutting cloth and hides with scissors, dyeing what is made, and spinning wool and flax into cloth.

Made with ❤️ by Tom

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