Tailoring
A tailor sews clothes, footwear and leather armor from cloth and leather. The rules are the ones of every craft: see Carpentry for the chance, failures, exceptional items, the maker’s mark, tools that wear out and Make last.
How to sew
Section titled “How to sew”- Carry a sewing kit in your backpack, or in a bag inside it. Tailoring needs no workbench.
- Double click it. The crafting gump of tailoring opens.
- Press the button before a recipe, or open its page to see the cloth or leather it takes, the skills and your chance.
A recipe whose cloth or leather you lack answers “You don’t have enough cloth to make that.” or “You do not have sufficient leather to make that.” and takes nothing.
The recipes
Section titled “The recipes”50 recipes in eight groups, converted from UOX3. The first of each group:
| Group | Recipe | Tailoring | Takes |
|---|---|---|---|
| Hats | Skullcap | 0 to 52 | 2 cloth |
| Shirts | Doublet | 0.1 to 50 | 8 cloth |
| Pants | Long pants | 24.8 to 75 | 8 cloth |
| Miscellaneous | Body sash | 4.1 to 54 | 4 cloth |
| Footwear | Sandals | 12.4 to 62 | 4 leather |
| Leather Armor | Leather gorget | 53.9 to 104 | 4 leather |
| Studded Armor | Studded gorget | 78.8 to 129 | 6 leather |
| Female Armor | Leather shorts | 62.2 to 112 | 8 leather |
Cloth is any of the folded and cut cloth; leather is cut leather or piles of hides. An exceptional piece of leather armor gives 8 more armor, as blacksmithing says; so does an exceptional hat or suit that has an armor rating of its own, such as the wizard’s hat.
Change the rules
Section titled “Change the rules”- The recipes are
data/crafts/tailoring.toml. - The sewing kits are the templates with
script_id = "tailoring_tool"(scripts/items/tailoring_tool.lua); the rules arescripts/common/crafting.lua.
Existing roots
Section titled “Existing roots”mgctl init never replaces a file you may have changed. Copy from the distribution data/crafts/tailoring.toml,
scripts/common/crafting.lua and scripts/items/tailoring_tool.lua, and templates/items/skills/tools/tailoring.toml,
or give script_id = "tailoring_tool" to your sewing kits. The Repair item button needs scripts/common/repair.lua and the scripts/gumps/craft_menu.lua of this version.
Repair
Section titled “Repair”The crafting gump has a Repair item button, as carpentry’s: see Carpentry. Tailoring never lowers the maximum of a piece.
Not yet
Section titled “Not yet”Bone armor and short pants, which UOX3 lists in no menu; kinds of leather (spined, horned, barbed, which the runic kits would work) and coloured cloth to pick; cutting cloth and hides with scissors, dyeing what is made, and spinning wool and flax into cloth.
See also
Section titled “See also”Made with ❤️ by Tom
