Tinkering
A tinker makes tools, parts, utensils, jewelry and candles from ingots, with gems, beeswax or a skull for some of them. The rules are the ones of every craft: see Carpentry for the chance, failures, exceptional items, the maker’s mark, tools that wear out and Make last.
How to tinker
Section titled “How to tinker”- Carry tinker’s tools or a tool kit in your backpack, or in a bag inside it. Tinkering needs no workbench.
- Double click them. The crafting gump of tinkering opens.
- Pick the metal to work with Change, as a smith does: iron by default, or a coloured metal that asks for as much Tinkering as it asks Blacksmithy of a smith, and colours what is made.
- Press the button before a recipe, or open its page.
The recipes
Section titled “The recipes”59 recipes in seven groups, converted from UOX3. The first of each group:
| Group | Recipe | Tinkering | Takes |
|---|---|---|---|
| Tools | Scissors | 14.5 to 55 | 4 metal |
| Parts | Gears | 14.7 to 65 | 2 metal |
| Utensils | Butcher knife | 26.1 to 76 | 2 metal |
| Jewelry | Weddingband | 41.8 to 92 | 1 metal, 1 diamond |
| Miscellaneous | Keyring | 21.8 to 72 | 2 metal |
| More Tools | Froe | 33.2 to 83 | 2 metal |
| Candles | Candelabra | 67.1 to 117 | 4 metal, 3 beeswax |
UOX3’s traps are left out: a container cannot be trapped yet. The taxidermy kit shares a tool kit’s graphic but is no tinker’s tool. Utensils facing either way have a numbered second recipe (Spoon, Spoon 2). Two recipes whose skill UOX3 writes wrong (the scales and the heating stand, 63.8 and 64.3 to 114) are fixed by the converter.
Change the rules
Section titled “Change the rules”- The recipes are
data/crafts/tinkering.toml. - The tools are the templates with
script_id = "tinkering_tool"(scripts/items/tinkering_tool.lua); the rules arescripts/common/crafting.lua.
Existing roots
Section titled “Existing roots”mgctl init never replaces a file you may have changed. Copy from the distribution data/crafts/tinkering.toml,
scripts/common/crafting.lua and scripts/items/tinkering_tool.lua, and templates/items/skills/tools/tinkering.toml,
or give script_id = "tinkering_tool" to your tinker’s tools and tool kits. The Repair item button needs scripts/common/repair.lua and the scripts/gumps/craft_menu.lua of this version.
Repair
Section titled “Repair”The crafting gump has a Repair item button, as carpentry’s: see Carpentry.
Not yet
Section titled “Not yet”Traps on containers, assembling parts into clocks and sextants the way they are used, and the special jewelry of later eras.
See also
Section titled “See also”Made with ❤️ by Tom
