Lumberjacking
A player with an axe chops trees for logs. The Lumberjacking skill decides whether a cut works and grows with use; the wood of a place runs out and comes back with time.
How to chop
Section titled “How to chop”- Hold an axe in your hands: one in the backpack answers “The axe must be equipped for any serious wood chopping.”
- Double click the axe. You read “What do you want to use this item on?” and get a cursor.
- Pick a tree within 2 tiles.
- Your character swings one to three times, most often twice, a swing every 1.6 seconds. The result comes with the last swing: 0.9, 2.5 or 4.1 seconds after the first.
You must still be within 2 tiles of the tree, with the axe in your hands, when the last swing lands, and you chop one tree at a time: a second double click meanwhile does nothing.
| You read | Why |
|---|---|
You can't use an axe on that. |
What you picked is no tree: the land, a rock, an item or someone |
That is too far away. |
The tree is more than 2 tiles away, or you walked away before the last swing |
There's not enough wood here to harvest. |
The place has no wood left: try elsewhere, or come back later |
You hack at the tree for a while, but fail to produce any useable wood. |
The try failed |
You can't place any wood into your backpack! |
Your backpack cannot take the logs, which are lost: the wood is gone from the place all the same |
What you get
Section titled “What you get”The try is rolled on the Lumberjacking skill between 0 and 100, so the chance of a cut that works is the skill itself, and the skill may rise at every try. That is for plain wood: the other kinds of wood are harder. A cut that works gives 10 logs, which join the logs already in the backpack. The axe does not wear out.
These axes chop: the hatchet, the axe, the battle axe, the double axe, the executioner’s axe, the large battle axe, the two handed axe, the ornate axe and the gargish battle axe. The gargish axe, the dual short axes and the practice axes do not, and a war axe is a mace.
Kinds of wood
Section titled “Kinds of wood”A place is of one kind of wood, drawn again each time its wood is back, so the same trees may give oak today and plain wood tomorrow. About half of the places are of plain wood.
| Kind | Places in a thousand | Lumberjacking it asks for | Its cut is tried between |
|---|---|---|---|
| Plain | 490 | 0 | 0 and 100 |
| Oak | 300 | 65 | 25 and 105 |
| Ash | 100 | 80 | 40 and 120 |
| Yew | 50 | 95 | 55 and 135 |
| Heartwood | 30 | 100 | 60 and 140 |
| Bloodwood | 20 | 100 | 60 and 140 |
| Frostwood | 10 | 100 | 60 and 140 |
One who has the skill of the kind gets its logs one cut in two, and plain logs the other; one who lacks it always gets plain logs. A cut for the logs of a kind is harder than a plain one: oak at 65 of skill works one time in two. The logs of a kind have its colour and pile apart from the others.
Rare finds
Section titled “Rare finds”At 100 of Lumberjacking a cut that works may give one more thing with the logs, about one cut in six:
| Find | Cuts in a hundred |
|---|---|
| Bark fragment | 10 |
| Luminescent fungi | 3 |
| Switch | 2 |
| Parasitic plant | 1 |
| Brilliant amber | 0.1 |
Nothing is made of them yet.
Boards
Section titled “Boards”Double click the axe in your hands and pick the logs in your backpack instead of a tree: the whole stack is sawn into boards of the same kind, one for each log, at once and with no skill tried. The logs of a kind ask for the Lumberjacking of the kind, as chopping them does: one who lacks it reads “You cannot work this strange and unusual wood.” Logs in a bag of the backpack are sawn too. Logs on the ground, in a chest, in your bank box or on your cursor answer “This item must be in your backpack to be used.”
Kindling
Section titled “Kindling”Double click a bladed weapon you carry (a knife, a dagger, a sword, a fencing blade, a pole arm or a practice weapon: whatever has script_id = "blade") and pick a tree within 2 tiles: you hack one kindling off it, at once and with no skill tried. The place must have wood left, and each kindling takes one cut of it, as a cut of an axe does: a place gives a few, then none until its wood is back. Picking anything else answers “You can’t use a bladed item on that!”
Axes in a fight
Section titled “Axes in a fight”One who fells trees hits harder with an axe: 1% more damage for every 5 points of Lumberjacking, and 10% on top at 100, so 30% in all for a master. It counts for every weapon with weapon_type = "axe", the axes that chop and the ones that do not. The skill is not tried by a blow: it grows on trees. See Combat.
The wood of a place
Section titled “The wood of a place”Each map is cut in areas of 4 by 4 tiles. An area holds 2 to 4 cuts, drawn the first time someone chops there: the trees of an area share them. A cut that works takes one; a failed try takes none. The area is full again, all at once, 20 to 30 minutes after the first cut from it.
The areas are kept in memory: after a restart every place is full. The numbers are the resource wood of
harvest.toml, and the kinds of wood its veins.
Change the rules
Section titled “Change the rules”The rules are in scripts/items/axe.lua (the range, the swings, the logs of a cut, the boards and the table of the rare finds), scripts/common/woods.lua (the kinds of wood, shared with carpentry), scripts/items/blade.lua (kindling) and scripts/common/trees.lua (the graphics that count
as trees). See Shipped scripts. A template chops with script_id = "axe".
Existing roots
Section titled “Existing roots”A root made before lumberjacking existed needs two things. Run mgctl init, which adds the script. Then add the
resource wood to your data/harvest.toml and script_id = "axe" to the axe bases of
templates/items/gear/weapons/axes.toml, or copy both files from the distribution: mgctl init never replaces
a file you may have changed. For boards and kindling, copy scripts/items/axe.lua again if you had it already, and give script_id = "blade" to your bladed weapons, or copy the files of templates/items/gear/weapons from the distribution. For the kinds of wood and the rare finds, copy templates/items/woods.toml, scripts/items/axe.lua, scripts/common/trees.lua and scripts/common/woods.lua, and add the [[resource.vein]] of the wood to your data/harvest.toml: without the veins every place is of plain wood, and without the templates a cut gives plain logs.
Not yet
Section titled “Not yet”What is made of the rare finds. Boards and the kinds of wood are worked by carpentry.
See also
Section titled “See also”Made with ❤️ by Tom
