skill
Sets a skill of the mobile you target, in points.
| Syntax | Console | In game | Minimum level | Role |
|---|---|---|---|---|
skill <name> <points>, then target a mobile |
No | Yes | GameMaster | Game |
.skill magery 50.skill animal_lore 72.5.skill swordsmanship 100In game only. A target cursor opens: pick a character or an NPC, yourself included. The name is the
id of the skill in data/skills.toml (animal_lore), in any case, with or without underscores:
animal_lore, AnimalLore and animallore are the same skill. The name field of that file
(such as “Bowcraft/Fletching”) cannot be typed, and a skill number is not a name.
The value is in points, with a decimal point; more than one decimal is rounded to one (50.55
becomes 50.6). It is kept between 0 and the cap of that skill, and the player sees the skill window
change. The total cap of the skills (ultima.skills.total_cap) does not apply: a game master can
push a character past it. The command answers with what the skill is now: Aria: magery is now 50.
Targeting an item prints That is not a character or an NPC.
A wrong skill name, or a value that is not a number, prints the syntax.
See also
Section titled “See also”Made with ❤️ by Tom
